#import "head.h"

@interface SpriteGameTimeBar : CCSprite
{
	CCSprite *frame_;
	CCProgressTimer *inside_;
}

- (id)initSpriteGameTimeBar;

- (void)MissionStart;
- (void)MissionOver;
- (void)Pause;
- (void)Resume;

- (void)AddTime:(float)Time;

- (void)ActionMissionStart;

/*call back function
*/
- (void)CallBackActionMissionStartOver:(id)Sender;
- (void)CallBackTimeUp:(id)Sender;

@end